LOL Rell Guide: How To Play, Abilities, Build, Runes in League of Legends

The support role has been dominated by tanky engage heavy supports for quite some time now. Picks like Nautilus, Leona and Rakan have all played crucial parts in winning teamfights for players across multiple leagues.

Rell is an engage support who was released towards the end of 2020. However, she has not wasted time in establishing herself as one of the best in her class. In this guide, we will go over what you need to know to get started with the Iron Maiden and make plays like pro players.

Rell's Abilities

Passive: Break the mold

Rell attacks very slowly but temporarily steals a portion of her target’s Armor and Magic Resist to deal bonus damage based on the amount stolen. Rell can only siphon a particular enemy's resistances once but she can take from multiple different foes at the same time in order to become incredibly tanky.

Q: Shattering strike

Rell stabs forward with her lance, breaking any shields and damaging all enemies hit (damage decreases after the first target). If Rell has an ally bound with her E - Attract and Repel, she and that ally recover health for each champion hit by this ability.

W: Ferromancy: Crashdown/Mount up

Crashdown (Can only be cast while in mounted form)

Rell leaps into the sky and transforms her mount into heavy armor, gaining a huge shield that lasts until destroyed or remounting. Upon landing, she knocks up all enemies around her. Rell can cast E - Attract and Repel and R - Magnet Storm during the transformation.

Rell has increased durability, low movement speed, and a movement speed cap while in armored form. After the transformation, this ability changes to Ferromancy: Mount Up.

Mount up ( Can only be cast while in armored form)

Rell rushes forward and transforms her armor into a mount, gaining a burst of movement speed. During her next attack, she charges her target to deal bonus damage and flip them over her shoulder.

Rell has increased movement speed while mounted. After the transformation, this ability changes to Ferromancy: Crash Down.

E: Attract and Repel

Rell magnetically binds a piece of her armor to a target allied champion, granting them bonus Armor and Magic Resist while nearby.
Rell can recast this spell to break the bind and stun all enemies around and between her and her bound ally.

R: Mount up

Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, pulling nearby enemies in for a few seconds. 

The most popular skill order for Rell is to take W level one then take E at level 2 and finally at level 3 take Q.  For maxing abilities, it goes W followed by E then finally Q putting a point in R whenever possible.

rell skills

Rell's Runes

rell runes

Rell runes a rune page that ensures she can be a sufficient frontliner at every point in the game. Her kit makes great use of aftershock as she has multiple forms of crowd control. Shield bash and bone plating provide her extra stats to help with trades against the opponent bot lane. Finally Unflinching provides her with a way to easier escape from crowd control. With hextech flashtraption she is able to set up plays even when her flash is down and cosmic insight provides her with the necessary ability and item haste to get the plays done more often. Her minor runes consist of scaling cooldown reduction and any combination of two resistance runes.

Rell's Build

As she is a support Rell has to start the game with a Face of the Mountain in order to generate gold as she will not be farming herself. The face of the mountain will eventually transform into a Bulwark of the Mountain allowing her to place down wards and secure critical vision for her team.

Her preferred mythic item is a Locket of the Iron Solari. It provides her with health, armor, magic resist, ability haste along with an active shield she can use to protect teammates. From there they prefer to get Zeke's Convergence to give their adc's some bonus damage or Knight's vow to protect them more effectively.  Games usually do not last long enough for another item afterwards but on the rare occasion they do Rell's may get deadmans plate for more moevment speed or thornmail for the healing reduction it provides.

Her boots of choice are usually either Plated steelcaps or Mercury treads.

Final Thoughts

Rell is a truly magnetic force in the botlane. Any players looking for an entertaining playmaking support should put in a few games on Rell to see how they like her. Try not to leave your teammates repulsed by your plays though.

Thank you for reading my article. Why not check out other amazing articles on the website. Whether you are interested in Call of Duty, Cyberpunk, or even The Witcher, I am sure we can find the one that suits you

Say something here...
characters left.
Log in with
or post as a guest
Loading comment... The comment will be refreshed after 00:00.
Top