CD Projekt Red has released the first major patch for Cyberpunk 2077. The timeline of the planned patches was discussed in a video featuring Founder and joint CEO Marcin Iwiński.
"We have already released three hotfixes improving the game, but that's just the beginning," said CEO Iwiński. "Our ultimate goal is to fix the bugs and crashes gamers are experiencing across platforms. Please expect bigger and smaller patches on a regular basis."
The timeline highlights Hotfixes (1.04, 1.05, and 1.06) that were released between launch and 2021, followed by patches 1.1 and 1.2 in early 2021. Following that is an ambiguous stretch titled "Multiple updates & improvements" flagged with "Free DLCs" and "Free Next-Gen Console Update" leading into 2022.
This update titled Patch 1.1 is the first of the major patches promised by CDPR. It focuses on various stability improvements, performance issues, progression fixes, and visual glitches.
One of the most notable fixes for the PC version seems to be that save files will no longer get oversized (due to the modifier that indicated if items have been crafted), thus preventing save files from going corrupt. Existing save files will be trimmed accordingly with this patch, however, save files corrupted before hotfix 1.06 will not be fixed. Additionally, achievements can now be unlocked when playing in offline mode. This does not, however, apply retroactively, meaning any achievements that were missed due to offline mode prior to this patch will not be unlocked automatically after the patch.
Let's get into the details!
Cyberpunk 2077 Update 1.1 Patch Notes
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
In addition to the updates, CDPR stated "We will continue this work in patch 1.2 and other upcoming updates. At the same time, we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience."
The robust hot fixing and patching course of action follows the problematic launch the game faced. The company has offered a full refund to all purchasers of the game across all platforms.
As for the content of the upcoming planned DLCs, it all remains to be seen.
"...our initial plan was to deliver them just after the release, much like we did with The WItcher 3. We decided to focus on the most important fixes and updates first, and will be releasing the DLCs afterwards. Expect more information in the upcoming months." said CEO Iwiński.
The next major update is scheduled for the month of February.
Feel free to check out our other guides on Cyberpunk 2077!